﻿using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;

namespace LuaFramework {
    public class AppConst {
		
		public const int mainAppVersion = 1;

		public const bool DebugMode = true;                       //调试模式-用于内部测试
		public const bool LuaBundleMode = false;                    //Lua代码AssetBundle模式

        public const bool UpdateMode = false;                       //更新模式-默认关闭 
        public const bool LuaByteMode = false;                       //Lua字节码模式-默认关闭 

        public const string LuaTempDir = "tempDir";                    //临时文件夹
        public const string ExtName = ".unity3d";                   //素材扩展名
        public const string AssetDir = "StreamingAssets";           //素材目录 
        public const string WebUrl = "http://10.0.15.3:8080/bsg/";      //测试更新地址

    }
}